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The Anatomy of a Visual Effects Shot PDF Print E-mail
Written by Sajjad Amjad   
Article Index
The Anatomy of a Visual Effects Shot
Lighting
Shadows
Light Reflection
Light Refraction
Texturing
Camera Calibration
Footage/Stock
Colour Matching
Light wrap
Motion Blur Matching
Atmospheric Effects
Environmental Interaction
Matching the Animation
Conclusion and Cheat Sheet

Films made today are using visual effects increasingly. Some movies, like Transformers, have obvious visual effects and there are other movies (Fight Club, Panic Room) where the effects are very subtle and , to the delight of the CG supervisor, go unnoticed. This article will attempt to cover some of the things to look out for when trying to integrate computer graphics (CG) elements on to live footage. The two things heard most commonly in this regard are lighting and texturing. Indeed, these are quite important but, as you will read, there is a bit more to ensure a good composite. I strongly suggest looking up images on the Internet to understand certain concepts.  For all practical purposes, this is a crash course as some of the material mentioned briefly here has been expanded into books by highly regarded artists.

I will cover the following topics: 

  • 1. Lighting
  • 2. Shadows
  • 3. Light Reflection
  • 4. Light Refraction
  • 5. Texturing
  • 6. Signs of Age
  • 7. Camera Calibration
  • 8. Footage/Stock
  • 9. Colour Matching
  • 10. Light Wrap
  • 11. Motion Blur Matching
  • 12. Atmospheric Effects
  • 13. Environment Interaction
  • 14. Matching the Animation

The numbering is not in order of priority. The following will repeated later: If one aspect of integration fails, the whole shot fails.

Keep in mind that the goal of your rendered image should be to match the live plate as closely as possible. It is virtually impossible to take out a render from a 3D package which matches perfectly with the live plate. CG renders should be such that compositors can play with them to get the desired result. The first step towards creating photorealistic CG is to understand the concept of render passes. Virtually every 3D package has a unique method of establishing render passes. Before moving on, do understand how render passes work in your 3D application of choice. As said earlier, to get a good integration everything (discussed below) needs to work flawlessly, a single mistake can ruin the integration. A lay person might not be able to tell exactly what’s wrong with an image, but reality is something everyone is well tuned to. Although some of the things I will write about are obvious, it’s best to cover all avenues.



 

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